UniVerseLAN.

Active Development

to Present

Join LAN-party tournaments, form a team, follow the bracket, and report match results.

Players register alone or as a team, find their next opponent, report results, and confirm the other side’s report. Moderators resolve disputes. The tournament engine supports single and double elimination, round robin, and Swiss formats.

Organizers manage games, LAN editions, and participant roles. Discord notifications are queued and retried without delaying the website. Sign-in connects to the FSR website. The new platform is not publicly released; these captures use local sample tournaments.

My contribution and AI use

A student-council project developed with substantial AI assistance and contributions merged from another implementation. My work includes product direction and the FSR integration. The latest integration has been checked locally; production deployment is still pending.